Monday, December 10th, 2012
I always have a hard time figuring out who to address these posts to, other game devs or my future audience. It’s a recurring questioning that I feel act like a wall when I feel the need to write an article about something interesting. Anyhow I think it’s time to write a short report on what’s happening where I [...]
Sunday, August 26th, 2012
In game development circles, and similar or more complex system design domains, it is common and very effective to just KISS. “Keep It Simple Stupid” is a simple rule that, as all simple rules, takes years of practice to understand full: The KISS principle states that most systems work best if they are kept simple [...]
Thursday, July 19th, 2012
One of the most important decision I have to take now that I’m on my own is: which project to work on? To me there is an obvious answer: NetRush. However, I also need to work as much as possible on Art Of Sequence, that is quite a big project that I’m developing all by [...]
Wednesday, January 18th, 2012
I’ve mentionned it several time last year, I’ve been working on a big (no, huge) project that now have a website : http://artofsequence.org I took time to set this website to start looking for people for helping this open-source project. It’s also meant to help to describe what it is all about. I’ll update news [...]